Advent of Code Day11: Plutonian Pebbles
Today (1)https://adventofcode.com/2024/day/11 we had a list of stones that changed over time and we had to count how many there would be at the end of the count. I thought this sort of problem would come up, I’ve seen it before (2)The Lanternfish from 2021 https://adventofcode.com/2021/day/6 , and it is one of my favourite ones because it was the first time I saw the process for solving these puzzles.
The problem is that with the splitting of the stones (or the spawning in the case of lanternfish) the number of stones starts going up very quickly, though their identifying numbers lie mostly within a smaller range. In the case of lanternfish it was the number of days in the cycle, for the stones it today’s puzzle, it is the identifier.
For odd length numbers, this index goes up to larger numbers, which will probably need to split into two stones in the following cycle. Eventually, these identifiers will start to appear multiple times, which is the clue to the process for solving these puzzles: We can deal with blocks of stones (excuse the pun) sharing an ID in one step.
Part 1 #
I turned the input into a dictionary of identifiers and their counts from the input. There are no duplicates to start with.
var stoneDictionary: [Int: Int] {
do {
let numbers = try NumberLine(separator: " ").parse(data)
return Dictionary(grouping: numbers, by: { $0 }).mapValues(\.count)
} catch {
fatalError("Could not parse input \(error)")
}
}
The main engine of the solution is the function with processes the list of stones: in my case a dcitionary
func step(_ dict: [Int: Int]) -> [Int: Int] {
var keys = dict.keys.filter { $0 != 0 }.map { ($0, String($0)) }
let partitionIndex = keys.partition { $0.1.count % 2 == 1 }
var accum = [Int: Int]()
if let zeroes = dict[0] {
accum[1] = zeroes
}
// even length keys
for pair in keys[0 ..< partitionIndex] {
let (key, strKey) = pair
let count = dict[key]!
let midpoint = strKey.count / 2
accum[Int(strKey.prefix(midpoint))!, default: 0] += count
accum[Int(strKey.suffix(midpoint))!, default: 0] += count
}
for pair in keys[partitionIndex ..< keys.count] {
let key = pair.0
let newKey = key * 2024
let value = dict[key]!
accum[newKey, default: 0] += value
}
return accum
}
Which looks long but is quite simple
Start by splitting the keys into a pair of the key and the string representation of the key. Then use the partion(by:)
method on arrays, which rearranges an array such that elements which pass the predicate appear after elements that fail the predicate. The value returned is the index of the partion
var keys = dict.keys.filter { $0 != 0 }.map { ($0, String($0)) }
let partitionIndex = keys.partition { $0.1.count % 2 == 1 }
I create a dictionary to hold the new state of the stones, and deal with those that have an identifier of 0 to have identifier’s of 1
var accum = [Int: Int]()
if let zeroes = dict[0] {
accum[1] = zeroes
}
For keys that have even length keys, I loop through them, performing the split to get the news keys and then adding the counts of those stones to the new dictionary.
for pair in keys[0 ..< partitionIndex] {
let (key, strKey) = pair
let count = dict[key]!
let midpoint = strKey.count / 2
accum[Int(strKey.prefix(midpoint))!, default: 0] += count
accum[Int(strKey.suffix(midpoint))!, default: 0] += count
}
For the odd length key, I multiply the key by 2024
ad assign the value to this keys in the new dictionary, and return the new state of the stones.
for pair in keys[partitionIndex ..< keys.count] {
let key = pair.0
let newKey = key * 2024
let value = dict[key]!
accum[newKey, default: 0] += value
}
return accum
To run this for a given number of blinks I created a helper function that iteratively runs the step function for a given number of times.
func stepper(_ dict: [Int: Int], blinks: Int) -> Int {
var dict = dict
for _ in 0 ..< blinks {
dict = step(dict)
}
return dict.values.reduce(0, +)
}
Running it for 25 times is easy enough now.
func part1() async throws -> Int {
stepper(stoneDictionary, blinks: 25)
}
Part 2 #
It may be possible to run the first part by applying the rules to one stone at a time for part 1, I remember from my attempts at Lanternfish that this takes a long time for step 2. Except it doesn’t really.
Change the number of steps to 75 instead of 25, and it still runs in millisecond time.
func part2() async throws -> Int {
stepper(stoneDictionary, blinks: 75)
}
The full source, which is not much longer, is available on Github (3)https://github.com/Abizern/aoc-swift-2024/blob/main/Sources/Day11.swift .