Advent of Code Day15: Warehouse Woes
I actually got this (1)https://adventofcode.com/2024/day/15 done on the day, but haven’t written it up because I’m not too happy with the way I got to my solution (2)https://github.com/Abizern/aoc-swift-2024/blob/main/Sources/Day15.swift .
I’m not a fan of problems like this. You have a map and a process; it’s just a case of writing out the process. Very much like the day job of a programmer - here’s the current system, here are the new requirements: get on with it. At least with AoC I don’t have to have my code pass anyone’s review.
For some reason my parsing code wasn’t working and I spent too long trying to debug that rather than just getting on with it. I ended up with a hybrid solution of splitting the input into two parts and then running parsers over each part.
We are supposed to take a map of the warehouse and a list of moves and then just process these moves over the grid.
A couple of things to note: Firstly, because the map is surrounded by walls, checking that points are within bounds are a lot easier. Any point you are at will get you 4 neighbours. Some of them may be wall tiles, but they will be valid entries on the grid. Secondly, things only move by one space, which makes checking valid moves easier.
Part 1 #
There really isn’t much to this. I ended up with a recursive function:
func move(
_ state: ((Int, Int), [[Character]]),
dir: Character,
tip: (Int, Int)? = nil,
boxes: [(Int, Int)] = []
) -> ((Int, Int), [[Character]]) {
var ((r, c), rows) = state
let dr: Int
let dc: Int
switch dir {
case "^": (dr, dc) = (-1, 0)
case ">": (dr, dc) = (0, 1)
case "v": (dr, dc) = (1, 0)
case "<": (dr, dc) = (0, -1)
default: fatalError("Unknown direction \(dir)")
}
let (nr, nc) = tip ?? (r + dr, c + dc)
let candidate = rows[nr][nc]
if candidate == "#" {
return state
} else if candidate == "." {
for box in boxes {
rows[box.0 + dr][box.1 + dc] = "O"
}
rows[r][c] = "."
(r, c) = (r + dr, c + dc)
rows[r][c] = "@"
return ((r, c), rows)
} else { // candidate = "O"
let newTip = (nr + dr, nc + dc)
let newBoxes = boxes + [(nr, nc)]
return move(state, dir: dir, tip: newTip, boxes: newBoxes)
}
}
I keep track of the tip of my search path, in whatever direction I am going and there are three conditions:
The tile is a wall: Nothing moves and I just return the original state of the map.
The tile is a space: I set the robot tile to “.”, set the next tile in the given direction to “@” as the robot has moved, and then I take the pile of boxes that I’ve collected (3)See the next condition and move them one position up in the given direction.
If the tile contains a box, this is the recursive case, I add it’s position to the running boxes
variable. This is what tracks all the boxes that have to be moved. and then move the tip (which is the next search tile) in the given direction. And I start again.
Since the whole, single width, stack is moving, I don’t need to worry about resetting any empty tiles, because everything moves.
Part 2 #
With a bigger map, and a different way of handling boxes.
Horizontal moves are handled almost exactly the same way as with part 1, except now I keep track of the character than I am moving as well as its position.
func moveHorizontally(_ state: (Cell, [[Character]]), hOffset: Int, nextPos: Cell, boxes: [Cell: Character]) -> (Cell, [[Character]]) {
var (robot, rows) = state
var boxes = boxes
let candidate = rows[nextPos.row][nextPos.col]
guard candidate != "#" else {
return state
}
if candidate == "." {
for (key, value) in boxes {
rows[key.row][key.col + hOffset] = value
}
rows[robot.row][robot.col] = "."
rows[robot.row][robot.col + hOffset] = "@"
return (Cell(robot.row, robot.col + hOffset), rows)
}
if candidate == "[" || candidate == "]" {
boxes[nextPos] = candidate
let newNextPos = Cell((nextPos.row, nextPos.col + hOffset))
return moveHorizontally(state, hOffset: hOffset, nextPos: newNextPos, boxes: boxes)
}
fatalError("We should have handled something by now.")
}
For vertical moves I have to handle things a little differently: Rather than a single point being the “tip” of the search, it can be a row, which is everything connected to the robot.
func moveVertically(_ state: (Cell, [[Character]]), vOffset: Int, nextPos: [Cell], boxes: [Cell: Character]) -> (Cell, [[Character]]) {
var (robot, rows) = state
var boxes = boxes
let candidates = nextPos.map { rows[$0.row][$0.col] }
if candidates.contains("#") {
return state
}
if candidates.allSatisfy({ $0 == "." }) {
for (key, _) in boxes {
rows[key.row][key.col] = "."
}
for (key, value) in boxes {
rows[key.row + vOffset][key.col] = value
}
rows[robot.row][robot.col] = "."
rows[robot.row + vOffset][robot.col] = "@"
return (Cell(robot.row + vOffset, robot.col), rows)
}
if candidates.contains("[") || candidates.contains("]") {
var candidateBoxes = nextPos.map { ($0, rows[$0.row][$0.col]) }.sorted { $0.0.col < $1.0.col }
if let lst = candidateBoxes.last, lst.1 == "[" {
let (rightRow, rightCol) = (lst.0.row, lst.0.col + 1)
candidateBoxes.append((Cell((rightRow, rightCol)), rows[rightRow][rightCol]))
}
if let fst = candidateBoxes.first, fst.1 == "]" {
let (leftRow, leftCol) = (fst.0.row, fst.0.col - 1)
candidateBoxes.append((Cell((leftRow, leftCol)), rows[leftRow][leftCol]))
}
var newNextPos: [Cell] = []
for (cell, value) in candidateBoxes {
if value == "[" || value == "]" {
boxes[cell] = value
newNextPos.append(Cell((cell.row + vOffset, cell.col)))
}
}
return moveVertically(state, vOffset: vOffset, nextPos: newNextPos, boxes: boxes)
}
fatalError("We should have matched something by now")
}
I have to handle the ends of this row a little differently since boxes are in two parts. That’s what the sorting and checking code is. I sort my list of moving candidates, if the leftmost point is “]” I know there is a “[” to it’s left, and if there is a “[” at the right, then there is a “]” one cell over.
The same recursive process applies.
Another difference is that I over wrote every visited tile with “.” before moving the boxes to their new positions, because, unlike the horizontal case, not every position will be overwritten bi a new box or a robot.
I then run these two recursive functions from a single non-recursive function:
func wideMove(_ state: (Cell, [[Character]]), dir: Character) -> (Cell, [[Character]]) {
let (r, c) = (state.0.row, state.0.col)
switch dir {
case "^":
let vOffset = -1
return moveVertically(state, vOffset: vOffset, nextPos: [Cell((r + vOffset, c))], boxes: [:])
case "v":
let vOffset = 1
return moveVertically(state, vOffset: vOffset, nextPos: [Cell((r + vOffset, c))], boxes: [:])
case ">":
let hOffset = 1
return moveHorizontally(state, hOffset: hOffset, nextPos: Cell((r, c + hOffset)), boxes: [:])
case "<":
let hOffset = -1
return moveHorizontally(state, hOffset: hOffset, nextPos: Cell((r, c + hOffset)), boxes: [:])
default:
fatalError("Unknown direction \(dir)")
}
}
And that was it.
One of the only things that I managed to take from this was that I really thought about the recursive solution to part 2 and my code ran and gave me the correct answer at the first attempt. Unfortunately, I was a little sick of it by the time I’d finished that I can’t bring myself to go back and tidy it up. Maybe I’ll go back and tidy it up at some later date.